“Where do you get your stuff and can I contribute?”
We create and/or record all our motion capture and 3D assets. We also curate available historical and cultural resources (written accounts, photographs and videos) from various sources. If you have any information, expertise, or collection on Cultural Heritage that you believe would be of interest to other people, please reach out to us to contribute. We will be happy to link with you and or share your content here.
“Do I need to attribute or acknowledge use of your resources?”
Yes. This library is the result of countless hours and resources spent to create and curate assets and resources, put it all together and maintain it. We would therefore kindly request that you acknowledge our work as follows:
The resources (specify name of Motion capture data or 3D Models used) used in this work were obtained from https://library.lesostories.com/ , the digital library of Leso Immersive Stories.
Please note that your project or product utilizing any of our free resources should clearly indicate that. This will further help others to know of and find these resources and more.
“Is your stuff Copyrighted and why does this matter?”
Yes. Unless stated stated otherwise, all materials available on this website are copyrighted to at least one person who was involved in it’s creation. This is important to identity the original creators and also to avoid false claims of ownership or theft.
All free resources on this website are licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License. All resources that are not in the public domain are free to use in any way as long as they are not sold, even if altered or adjusted.
Unless stated otherwise, all paid resources on this website are available on a Royalty Free basis. This means that after purchasing the resource you are not required to make any future payments (or pay further royalty fees), and you can use the Leso Immersive Stories resources for as long as you like, in multiple projects, as long as you comply with the license agreement.